![]() ![]() It seems like the plugin would be more useful if you could express "enable cooking ingredient X if there are between (n, m) Xs" instead of how it works now which is "enable cooking ingredient X and seeds of X if there are between (n, m) seeds of X". Though it would be simpler if creating seeds was separated from eating/brewing, as it is with cooking, and there was a dedicated processing job to create seeds from a plant, but whatever. ![]() Am I missing a way to automate this? Is there a simpler way of thinking about the problem? ![]() I have to admit, I am a relatively new player. 2Īutofarm seems nice for keeping your plant stocks high, but it also doesn't address the creating-more-seeds part of the equation. There's also no option to prevent cooking the seeds themselves, which is something that can be avoided with the first job above. The main problem is not being able to get automate brewing more seeds of a specific kind when we run out, which this plugin doesn't address. What about with dfhack? Well, there's something called "seedwatch", but it doesn't really solve anything. In writing this up, I realized you could simulate this by creating a separate still for each plant, having each still pull from only a single stockpile dedicated to that one ingredient, and then only allowing those stills to satisfy each of the jobs. For some reason, going to "details" on a "brew drink from plant" job doesn't allow you to set an ingredient. it doesn't seem possible to write these kinds of orders in the base game.
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